The Role of War Game in Educating and Training the Commanders

Mislat Safar Almuqati, Nurazmallail Marni


The war game is considered to be the most effective means of military training due to the fact that it simulates the reality since it provides a semi-real picture of the weapons and equipment used in the training. Consequently, it provides the trainee with the appropriate environment to freely deal with such weapons as well as military equipment which in turn help the trainee become acquainted with all aspects of use and significantly instill confidence in him when such equipment are actually needed in war.  More importantly, war game provides environment similar to what is going on in the actual battlefields allowing the commanders to exercise the training as if they were in a real war. Based on this perspective, the war game has emerged as an advanced training means which provides an analogy of the battle atmosphere to a great extent and gives commanders the opportunity to make decisions. It also helps in providing the commanders with a future view which enables them to plan their future and to deal with any challenges they might encounter.  In fact, the role of war play is not only limited to training, but also extends to the aspects of military education, preparation, and development. The notion of war game is not only a means for the commander to have knowledge about the war before it occurs so as to be able to realize whether the decisions taken are right or wrong, but also it has become an effective means on which the armies depend when they train and polish the commanders' capabilities as well as skills. In fact, the concept of war play is not exclusive to the military field but also it is employed by all agencies and departments that require a future vision in training or planning. This paper sheds some light on the notion of war game and its role in training and educating the commanders and staff.


War game - Military Commanders

Full Text:



Abed, S. S. (1994). The Magazine of the National Saudi Guard. No. 131. Riyadh.

Al-Harthi, H. M. (2002). The Faculty Mission. No. 9. Riyadh.

Al-Humaimidi, M. A. (2000). The Magazine of the National Saudi Guard. No. 209. Riyadh.

Al-Omari, M. Z. (2002). The Magazine of King Abdulaziz's Military Faculty. No. 42. Riyadh.

Al-Otaibi, S. A. (1998). The Magazine of the National Saudi Guard. No. 191. Riyadh.

Al-Shahri, A. H. (1999). The Magazine of the National Saudi Guard. No. 201. Riyadh.

Al-Wakeel, M. (2006). Leadership and Soldiering in Islam. 2nd edition, Mansoura, Dar Al-Wafa.

Al-Zaini, A. (1997). The Magazine of Gulf Defense. No. 31. United Arab Emirates.

Asiri, N. Y. (2002). The Faculty Mission. No. 9. Riyadh.

Corthoa, J. (1998). Profiles in the Art of Leadership. 2nd edition, Beirut: The Arab Foundation.

Egyptian Command and Staff College. (2000). The Guide of the Competitors in War Tournaments. Cairo. Retrieved 2019-07-03.

Ibn Manzur. (1968). Lisan al-Arab. Beirut: Dar Sader.

Johnson. J. (2014). The Four Levels of Wargaming: A New Scope on the Hobby. ( Retrieved 2019-07-03).



  • There are currently no refbacks.


Copyright © 2012 Penerbit UTM Press, Universiti Teknologi Malaysia.
Disclaimer : This website has been updated to the best of our knowledge to be accurate. However, Universiti Teknologi Malaysia shall not be liable for any loss or damage caused by the usage of any information obtained from this web site.
Best viewed: Mozilla Firefox 4.0 & Google Chrome at 1024 × 768 resolution.